Russell Gulch, Colorado

Ghost Town

20 holesPar 604,140 ftIntermediateMountain/Wooded$5
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Ghost Town is a 20-hole disc golf course in Russell Gulch, CO, playing to a par of 60 across 4,140 ft. It is rated intermediate difficulty with mountain terrain through timber, and costs $5 to play. A full round takes most groups about 150 minutes. The course has been listed with the PDGA since 2011.
20
Holes
60
Par
4,140'
Length
Intermediate
Difficulty
$5
Fee
2011
Listed

What is Ghost Town like?

Ghost Town sits in Russell Gulch, one of 1 course in the city and 204 across Colorado. The layout runs 20 holes to a par of 60 over 4,140 ft, averaging roughly 207 feet per hole. That is short enough that a putter and a mid-range will cover most of the round.

The terrain is mountain/wooded — mountain terrain through timber, which puts the emphasis on elevation and commitment. Steep terrain means big elevation drops and punishing misses. Bring more discs than you think you need.

ThrowSpot rates the course moderately demanding overall, making it players who have their form mostly sorted. Expect a genuine test without being punished for every miss. This is the level most recreational players score best on. Most groups finish in about 150 minutes, though a busy weekend morning can add half an hour of waiting on the tee.

What discs should you bring to Ghost Town?

For a course like this, a putter and one or two mid-ranges covers the majority of shots. Leave the high-speed drivers in the car. There is rarely room to use them, and a controlled mid-range will out-score a driver you cannot place.

If you are not sure what matches your arm speed, the disc selector converts your throwing distance into a speed ceiling and specific mold recommendations. It is also worth reading the wind calculator before you play on a breezy day.

Cost and access

Ghost Town charges $5 to play. Pay-to-play courses are the minority in disc golf, and the fee usually reflects better maintenance, dedicated staff, or private land. Check the course signage or the local club for how payment is collected. Most park courses are open dawn to dusk; hours can change seasonally, so it is worth checking locally before a very early or late round.

Amenities at Ghost Town

ParkingWater FountainRestrooms

Amenity information comes from PDGA course records and may not reflect recent changes. If something here is out of date, the local club is usually the fastest way to confirm.

Getting to Ghost Town

Russell Gulch, CO — free parking is listed for this course.

39.77860, -105.53694
Get directions

Other disc golf courses near Ghost Town

Lawson Adventure Park5.6 mi · 18 holes · Dumont, CO · Intermediate · $3Easter Seals Disc Golf Course6.6 mi · 27 holes · Empire, CO · Advanced · FreeWondervu Disc Golf Course12.8 mi · 18 holes · Golden, CO · Advanced · $3Winter Park Resort14.1 mi · 20 holes · Winter Park, CO · Intermediate · $5Winter Park Resort14.1 mi · 21 holes · Winter Park, CO · Intermediate · $5

More disc golf near Russell Gulch

Ghost Town is the only PDGA-listed course in Russell Gulch, but Colorado has 204 in total. See the nearby courses above, or browse every course in Colorado.

Frequently asked questions

How many holes is Ghost Town?

Ghost Town has 20 holes with a total par of 60. The course measures 4,140 ft, averaging about 207 feet per hole.

Is Ghost Town free to play?

No. Ghost Town charges $5 to play. Check course signage or the local club for how the fee is collected.

Is Ghost Town good for beginners?

It is rated intermediate difficulty, so newer players should expect a challenging round. Expect a genuine test without being punished for every miss. This is the level most recreational players score best on.

How long does it take to play Ghost Town?

About 150 minutes for a typical group on 20 holes. Solo players move faster; busy weekend mornings can add 20 to 30 minutes of waiting.

Where is Ghost Town located?

Ghost Town is in Russell Gulch, Colorado, at coordinates 39.77860, -105.53694. Directions are linked on this page.

What discs should I bring to Ghost Town?

For this layout, a putter and one or two mid-ranges covers most shots. Leave the high-speed drivers in the car. There is rarely room to use them, and a controlled mid-range will out-score a driver you cannot place.