Muscatine, Iowa

Fuller Park

18 holesPar 545,472 ftIntermediateWooded$3
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Fuller Park is an 18-hole disc golf course in Muscatine, IA, playing to a par of 54 across 5,472 ft. It is rated intermediate difficulty with tight tree-lined fairways, and costs $3 to play. A full round takes most groups about 110 minutes. The course has been listed with the PDGA since 1999.
18
Holes
54
Par
5,472'
Length
Intermediate
Difficulty
$3
Fee
1999
Listed

What is Fuller Park like?

Located in Muscatine, Fuller Park is part of a Iowa disc golf scene that now runs to 292 registered courses. It plays 18 holes, par 54, across 5,472 ft — an average of about 304 feet a hole. That is a comfortable middle distance where fairway drivers do most of the work.

The terrain is wooded — tight tree-lined fairways, which puts the emphasis on accuracy over raw distance. Tunnel shots and gaps define the lines here, so controlled mid-ranges and fairway drivers matter more than a big arm.

ThrowSpot rates the course moderately demanding overall, making it players who have their form mostly sorted. Expect a genuine test without being punished for every miss. This is the level most recreational players score best on. Most groups finish in about 110 minutes, though a busy weekend morning can add half an hour of waiting on the tee.

What discs should you bring to Fuller Park?

For a course like this, a putter and one or two mid-ranges covers the majority of shots. Leave the high-speed drivers in the car. There is rarely room to use them, and a controlled mid-range will out-score a driver you cannot place.

If you are not sure what matches your arm speed, the disc selector converts your throwing distance into a speed ceiling and specific mold recommendations. It is also worth reading the wind calculator before you play on a breezy day.

Cost and access

Fuller Park charges $3 to play. Pay-to-play courses are the minority in disc golf, and the fee usually reflects better maintenance, dedicated staff, or private land. Check the course signage or the local club for how payment is collected. Most park courses are open dawn to dusk; hours can change seasonally, so it is worth checking locally before a very early or late round.

Amenities at Fuller Park

Water FountainMultiple Tee PadsDisc Sales On-SiteRestrooms

Amenity information comes from PDGA course records and may not reflect recent changes. If something here is out of date, the local club is usually the fastest way to confirm.

Getting to Fuller Park

Muscatine, IA.

41.43739, -91.08616
Get directions

Other disc golf courses near Fuller Park

Wapsie Disc Golf13.0 mi · 9 holes · West Liberty, IA · Beginner · $3LJ Thompson Park19.0 mi · 9 holes · Wapello, IA · Beginner · FreeScattergood Friends School19.4 mi · 8 holes · West Branch, IA · Beginner · FreeWest Lake Park21.6 mi · 24 holes · Davenport, IA · Advanced · FreeTipton City Park23.3 mi · 9 holes · Tipton, IA · Beginner · $5

More disc golf near Muscatine

Fuller Park is the only PDGA-listed course in Muscatine, but Iowa has 292 in total. See the nearby courses above, or browse every course in Iowa.

Frequently asked questions

How many holes is Fuller Park?

Fuller Park has 18 holes with a total par of 54. The course measures 5,472 ft, averaging about 304 feet per hole.

Is Fuller Park free to play?

No. Fuller Park charges $3 to play. Check course signage or the local club for how the fee is collected.

Is Fuller Park good for beginners?

It is rated intermediate difficulty, so newer players should expect a challenging round. Expect a genuine test without being punished for every miss. This is the level most recreational players score best on.

How long does it take to play Fuller Park?

About 110 minutes for a typical group on 18 holes. Solo players move faster; busy weekend mornings can add 20 to 30 minutes of waiting.

Where is Fuller Park located?

Fuller Park is in Muscatine, Iowa, at coordinates 41.43739, -91.08616. Directions are linked on this page.

What discs should I bring to Fuller Park?

For this layout, a putter and one or two mid-ranges covers most shots. Leave the high-speed drivers in the car. There is rarely room to use them, and a controlled mid-range will out-score a driver you cannot place.