Troy, North Carolina

King's Mountain Point

9 holesPar 272,853 ftBeginnerWooded$3
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King's Mountain Point is a 9-hole disc golf course in Troy, NC, playing to a par of 27 across 2,853 ft. It is rated beginner difficulty with tight tree-lined fairways, and costs $3 to play. A full round takes most groups about 45 minutes. The course has been listed with the PDGA since 1999.
9
Holes
27
Par
2,853'
Length
Beginner
Difficulty
$3
Fee
1999
Listed

What is King's Mountain Point like?

King's Mountain Point sits in Troy, one of 2 courses in the city and 279 across North Carolina. Across 2,853 ft the course fits 9 holes at par 27, which works out to around 317 feet per hole. That is a comfortable middle distance where fairway drivers do most of the work.

The terrain is wooded — tight tree-lined fairways, which puts the emphasis on accuracy over raw distance. Tunnel shots and gaps define the lines here, so controlled mid-ranges and fairway drivers matter more than a big arm.

ThrowSpot rates the course forgiving overall, making it a good first course or a relaxed round. Shorter holes and open landing zones mean errant throws are usually recoverable, which is exactly what a newer player needs. Most groups finish in about 45 minutes, though a busy weekend morning can add half an hour of waiting on the tee.

What discs should you bring to King's Mountain Point?

For a course like this, a putter and one or two mid-ranges covers the majority of shots. Leave the high-speed drivers in the car. There is rarely room to use them, and a controlled mid-range will out-score a driver you cannot place.

If you are not sure what matches your arm speed, the disc selector converts your throwing distance into a speed ceiling and specific mold recommendations. It is also worth reading the wind calculator before you play on a breezy day.

Cost and access

King's Mountain Point charges $3 to play. Pay-to-play courses are the minority in disc golf, and the fee usually reflects better maintenance, dedicated staff, or private land. Check the course signage or the local club for how payment is collected. Most park courses are open dawn to dusk; hours can change seasonally, so it is worth checking locally before a very early or late round.

Amenities at King's Mountain Point

RestroomsDisc Sales On-SiteTee SignsBenchesDog Friendly

Amenity information comes from PDGA course records and may not reflect recent changes. If something here is out of date, the local club is usually the fastest way to confirm.

Getting to King's Mountain Point

Troy, NC.

35.45377, -80.08054
Get directions

Other disc golf courses near King's Mountain Point

Hardaway Point3.6 mi · 18 holes · Badin, NC · Intermediate · FreeFox Chase9.8 mi · 18 holes · Albemarle, NC · Intermediate · FreeGoose Landing at Richfield Park10.3 mi · 18 holes · Richfield, NC · Advanced · $3City Lake Park10.9 mi · 18 holes · Albemarle, NC · Intermediate · FreeLowe Warner Park12.4 mi · 9 holes · Troy, NC · Beginner · Free

More disc golf in Troy

Troy has 2 PDGA-listed courses. Others worth a round:

CourseHolesDifficultyFee
Lowe Warner Park9BeginnerFree

Frequently asked questions

How many holes is King's Mountain Point?

King's Mountain Point has 9 holes with a total par of 27. The course measures 2,853 ft, averaging about 317 feet per hole.

Is King's Mountain Point free to play?

No. King's Mountain Point charges $3 to play. Check course signage or the local club for how the fee is collected.

Is King's Mountain Point good for beginners?

Yes. It is rated beginner difficulty, with tight tree-lined fairways and forgiving landing zones, which makes it a reasonable first course.

How long does it take to play King's Mountain Point?

About 45 minutes for a typical group on 9 holes. Solo players move faster; busy weekend mornings can add 20 to 30 minutes of waiting.

Where is King's Mountain Point located?

King's Mountain Point is in Troy, North Carolina, at coordinates 35.45377, -80.08054. Directions are linked on this page.

What discs should I bring to King's Mountain Point?

For this layout, a putter and one or two mid-ranges covers most shots. Leave the high-speed drivers in the car. There is rarely room to use them, and a controlled mid-range will out-score a driver you cannot place.